EVE: Vanguard erscheint Ende diesen Monats am 29. September 2015 - und was wird uns erwarten? Und wird es einen Einfluss auf den Fraktionskrieg haben? Schauen wir uns die Features einmal im Einzelnen an!
Mehrfachkäufe
Dieses Feature habe ich mir selber einmal auf Singularity angesehen. Man kann dabei zwischen zwei Bereichen unterscheiden. Einmal, dem regulären Itemkauf, und einmal dem Fitting Einkauf.Wenn man regulär Items kaufen will, kann man entweder auf die zu kaufenden selektierten Items einen rechtsclick machen und "buy all" auswählen, oder diese in das spezielle Fenster ziehen.
Rechtsclick für das "Buy All"
Wenn man darauf geklickt hat, sieht man die genaue Darstellung für welche Preise man die Sachen direkt ankaufen kann, und auch wie viele Orders man für den selben Bereich öffnen will. Das ist besonders praktisch wenn man ein bestimmtes Set an Items mit unterschiedlichen Einzelmengen mehrfach kaufen will.Offenes Multibuy Fenster |
Wenn man das Fenster für den Multibuy einfach öffnen will ohne den Rechstclick, geht das über das Marktinterface:
Links oben sieht man den neuen Knopf |
Denn hier ist rechts unten ein Knopf dazugekommen: "Buy fit". Damit kann man direkt ein passendes Multibuy mit dem gesamten Fitting (ohne zugehöriges Schiff) öffnen. Das sieht dann gefüllt gleich so aus:
Das wird Sachen vereinfachen. Fehlt nur noch der Button "Multi-Fitt" - aber den gibt es ja noch nicht :-)
Wenn man bei dem offenen Mulitbuy Fenster über die Prozentanzeige - oder bei Nicht Finden des Items über die beiden horizontalen Balken mouse-overt, erscheint eine kurze Infografik.
Ein klick darauf öffnet auch direkt den passenden Marktartikel.
Ich denke - das System ist megaspannend - und wird gewiss noch mit Skills unterfüttert um Reichweiten zu erhöhen und ähnliches. Ich find's klasse :-)
Verbesserte Grafik: Stationen und Schiffe
Das PBR Rendering wird jetzt auch auf die Strategischen Kreuzer der Amarr und Minmatar sowie dieselben Stationen angewandt, was diesen Objekten dann eindeutig mehr Tiefe geben wird. Vom aktuellen Singularity Stand hier einmal zwei Bilder - einmal die Legion und die Loki.Legion (Amarr) |
Loki (Minmatar) |
Der Vanguard-Titelsong
Den Song könnt ihr euch hier bei Soundcloud anhörenUnd ja - EVE hat Musik :-) Einfach mal einstellen, ist echt ein Erlebnis. Ich mag die Musik, und fliege auch aktiv mit Sound.
Zähler für unangreifbare Tarnung nach einem Sprung
Diese Änderung ist lang erwartet. Man erhält jetzt einen sichtbaren Timer wie lange der Gatecloak noch dauert, und nicht nur ein ablaufender Ticker wie bei den Crimewatch Meldungen, sondern auch eine genaue präzise Anzeige via Mouseover.Das wird Reisen durch Gates wesentlich angenehmer machen.
Neue Burner-Missionen: Guristas
Für all jene unter euch die gerne Missionen fliegen sind jetzt Level 4 Burner Missionen gegen die Guristas in Kreuzer Klasse hinzugekommen. Da werden gewiss wieder einige Zich-Milliarden ISK in den Äther geblasen bevor da eine auch nur ansatzweise sinnvolle Strategie steht :-)
Wurmlöcher-Polarisierungstimer
Ein ähnlicher Timer wie bei der Zeit nach dem Sprung taucht jetzt auch über einem Wurmloch auf, wenn man es schon einmal benutzt hat. Dadurch ist man jetzt in der Lage genau zu sehen, wann man wieder in die sichere Heimat zurück kann.Sonden-Scankarte
Die Scan-Karte (Beta) Soll für die Sondenscans eine eigene Instanz bekommen. Ich habe damit etwas auf Singularity rumgespielt, konnte aber keinen wirklichen Vorteil dabei feststellen. Vielleicht kommt da noch etwas mehr, oder das ist für mich schlicht nicht sichtbar gewesen.
Ship-Rebalance
Es werden mal wieder Schiffe verändert - und dieses mal sind die Battlecruiser an der Reihe. Da die Werte noch nicht fest sind will ich dieses mal keine falschen Hoffnungen schüren - aber es wird wohl folgende Schiffe treffen. Ich habe den jeweiligen dzaugehörigen englischen Dev-blog Text dazu gepostet - aber wie gesagt, wirklich Gedanken drüber machen sollte man sich erst, wenn sie live sind :-)
- Prophecy
Prophecy:
The Prophecy is a solid middle of the road in overall popularity, and is a flexible ship that's fairly well-regarded in the community feedback. Accodingly, it's buffs are a bit milder than those given to some of the other ships. Its version of the projection bonus is as 12.5% increase in drone microwarpdrive speed which is half of the bonus that the Algos, Dragoon and (max skilled) Vexor Navy Issue get. The significant increase in base mass alongside the big velocity and agility improvements are part of an overall trend in Amarr ships that allow them to mitigate the negative effects of fitting large armor plates (among other smaller effects).
Amarr Battlecruiser skill bonuses:
4% bonus to all Armor Resistances
10% bonus to drone damage and hitpoints
Role Bonus:
12.5% bonus to Drone max velocity
Can fit Warfare Link modules
Slot layout: 5H, 4M, 7L, 4 turrets, 4 Launchers
Fittings: 1100 PWG, 415 CPU
Defense (shields / armor / hull) : 3000 / 5500 / 4000
Capacitor (amount / recharge rate / average cap per second): 3000 (+150) / 750s / 4 (+0.2)
Mobility (max velocity / agility / mass / align time): 170 (+20) / 0.57 (-0.134) / 15,300,000 (+2,400,000) / 12.09s (-0.5s)
Drones (bandwidth / bay): 75 / 225
Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 210 / 7 (+1)
Sensor strength: 17 Radar
Signature radius: 270
Cargo capacity: 400
- Harbinger
Harbinger:
The Harb is struggling a bit more in power level and popularity, and is therefore getting stronger than average buffs to speed and agility along with a bit more armor and some valuable capacitor. The falloff portion of the role bonus doesn't do much for lasers, but we are leaving it in because we don't see a good reason to break the consistency of the bonus across the class. The Harb is especially well placed to take advantage of the optimal portion of the role bonus with either pulses or beams.
Amarr Battlecruiser skill bonuses:
10% bonus to Medium Energy Turret Damage
10% bonus Medium Energy Turret capacitor use
Role Bonus:
25% bonus to Medium Energy Turret optimal range and falloff
Can fit Warfare Link modules
Slot layout: 7H, 4M, 6L, 6 turrets
Fittings: 1425 PWG, 375 CPU
Defense (shields / armor / hull) : 3000 / 5250 (+250) / 4500
Capacitor (amount / recharge rate / average cap per second): 3500 (+375) / 875s (+53) / 4 (+0.2)
Mobility (max velocity / agility / mass / align time): 175 (+25) / 0.57 (-0.12) / 15,500,000 (+1,700,000) / 12.25s (-0.95s)
Drones (bandwidth / bay): 50 / 75
Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km (+10) / 210 / 7 (+1)
Sensor strength: 17 Radar
Signature radius: 270
Cargo capacity: 375
- Ferox
Ferox:
The Ferox is getting a very significant change in the form of a new skill bonus and slot changes. The shield resistance bonus is being swapped for hybrid damage, and a highslot (and turret) is being traded for a mid. This leaves the Ferox with 7.5 effective turrets (compared to 7 before) and the ability to use the new midslot to either compensate for the resistance bonus or to go in a completely different direction through tracking computers, webs, or whatever else you wish. The extra range provided by the role bonus is obviously valuable for fleet fighting with rails, and the addition of falloff helps the Ferox take advantage of its range advantage with blasters as well.
Caldari Battlecruiser skill bonuses:
5% bonus to Medium Hybrid Turret damage (Was shield resistances)
10% bonus to Medium Hybrid Turret optimal range
Role Bonus:
25% bonus to Medium Hybrid Turret optimal range and falloff
Can fit Warfare Link modules
Slot layout: 7H (-1), 6M (+1), 4L, 6 (-1) turrets
Fittings: 1250 PWG, 530 (+20) CPU
Defense (shields / armor / hull) : 5250 (+250) / 3500 / 4000
Capacitor (amount / recharge rate / average cap per second): 2900 (+150) / 725s (+1.5) / 4 (+0.2)
Mobility (max velocity / agility / mass / align time): 150 (+10) / 0.63 (-0.03) / 13,250,000 / 11.75s (-0.55s)
Drones (bandwidth / bay): 25 / 25
Targeting (max targeting range / Scan Resolution / Max Locked targets): 75km (+10) / 195 / 8
Sensor strength: 19 Gravimetric
Signature radius: 295
Cargo capacity: 475
- Drake
Drake:
The Drake is not particularly favoured among elite pvpers these days, but remains extremely popular overall. It has benefited significantly from the Aegis missile changes, especially the Heavy Missile damage buff. The extra powergrid and mobility will prove valuable to this ship and we expect it to remain of the most commonly flown Battlecruisers in New Eden. The range bonus in this case is especially useful for fleet fits with heavy missiles. I know some players will be dissapointed that the damage bonus continues to be restricted to kinetic, but we do believe that damage specific bonuses are a useful tool for creating interesting distinctions between ships and we have no plans to phase them out.
Caldari Battlecruiser skill bonuses:
4% bonus to all Shield Resistances
10% bonus to heavy and heavy assault missile kinetic damage
Role Bonus:
25% bonus to missile velocity
Can fit Warfare Link modules
Slot layout: 7H, 6M, 4L, 6 Launchers
Fittings: 830 (+30) PWG, 500 CPU
Defense (shields / armor / hull) : 5500 (+250) / 3250 / 3750
Capacitor (amount / recharge rate / average cap per second): 2500 / 625s (-32.9) / 4 (+0.2)
Mobility (max velocity / agility / mass / align time): 150 (+10) / 0.65 (+0.01) / 13,500,000 (-1,310,000) / 12.16s (-0.98s)
Drones (bandwidth / bay): 25 / 25
Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km (+5) / 195 / 8
Sensor strength: 19 Gravimetric
Signature radius: 295
Cargo capacity: 450
- Brutix
Brutix:
The Brutix is receiving significant mobility buffs, taking the title of most agile T1 BC as well as gaining extra hull HP and spare drone capacity. The combined optimal and falloff bonus fits especially well with blasters, helping the Brutix apply its excellent DPS more consistently across more combat situations.
Gallente Battlecruiser skill bonuses:
10% bonus to Medium Hybrid Turret damage
7.5% bonus to Armor Repairer effectiveness
Role Bonus:
25% bonus to Medium Hybrid Turret optimal range and falloff
Can fit Warfare Link modules
Slot layout: 7H, 4M, 6L, 6 turrets
Fittings: 1125 PWG, 435 CPU
Defense (shields / armor / hull) : 3500 / 4500 / 5000 (+250)
Capacitor (amount / recharge rate / average cap per second): 3100 (+100) / 775s (-14) / 4 (+0.2)
Mobility (max velocity / agility / mass / align time): 160 (+5) / 0.68 (-0.024) / 11,800,000 (-700,000) / 11.12s (-1.08s)
Drones (bandwidth / bay): 50 / 75 (+25)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km (+5) / 200 / 7
Sensor strength: 18 Magnetometric
Signature radius: 305
Cargo capacity: 475
- Mymidon
Myrmidon:
As one of the most powerful and popular T1 BCs, the Myrm is receiving the smallest buffs in this package. The drone velocity bonus matches the Prophecy, and the mobility buffs here are a bit milder than average.
Gallente Battlecruiser skill bonuses:
7.5% bonus to Armor Repairer effectiveness
10% bonus to drone damage and hitpoints
Role Bonus:
12.5% bonus to Drone max velocity
Can fit Warfare Link modules
Slot layout: 5H, 5M, 6L, 5 turrets
Fittings: 1050 PWG, 400 CPU
Defense (shields / armor / hull) : 3500 / 4500 / 4750
Capacitor (amount / recharge rate / average cap per second): 2900 (+50) / 725s (-25) / 4 (+0.2)
Mobility (max velocity / agility / mass / align time): 145 / 0.7 (-0.004) / 12,700,000 (-400,000) / 12.32s (-0.46s)
Drones (bandwidth / bay): 100 / 200
Targeting (max targeting range / Scan Resolution / Max Locked targets): 55km / 200 / 7
Sensor strength: 18 Magnetometric
Signature radius: 305
Cargo capacity: 400
- Cyclone
Cyclone:
The Cyclone is probably the most underestimated of the T1 BCs. It's quite powerful in the right hands, with strong defenses and solid mobility. It is receiving the same missile velocity role bonus as the Drake, and gaining an above average mobility buff to help emphasize its strengths.
Minmatar Battlecruiser skill bonuses:
5% bonus to Heavy Missile and Heavy Assault Missile rate of fire
7.5% bonus to shield boosting amount
Role Bonus:
25% bonus to missile velocity
Can fit Warfare Link modules
Slot layout: 7H, 5M, 5L, 2 turrets, 5 Launchers
Fittings: 1100 PWG, 525 CPU
Defense (shields / armor / hull) : 5250 (+250) / 3750 / 3750
Capacitor (amount / recharge rate / average cap per second): 2900 (+50) / 725s (-25) / 4 (+0.2)
Mobility (max velocity / agility / mass / align time): 180 (+15) / 0.68 (-0.024) / 12,400,000 (-100,000) / 11.69s (-0.51s)
Drones (bandwidth / bay): 50 / 50
Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km (+5) / 220 / 6
Sensor strength: 17 Ladar
Signature radius: 250
Cargo capacity: 450
- Hurricane
Hurricane:
The Hurricane remains one of the most popular BCs, although at a more moderate usage level than it has seen during certain parts of its past.It benefited significantly from the autocannon falloff buffs earlier this year, which will be magnified by the new role bonus. Extra drone bandwidth and bay, more powergrid and significantly increased speed round out the overall package.
Minmatar Battlecruiser skill bonuses:
5% bonus to Medium Projectile Turret damage
5% bonus to Medium Projectile Turret rate of fire
Role Bonus:
25% bonus to Medium Projectile Turret optimal range and falloff
Can fit Warfare Link modules
Slot layout: 7H, 4M, 6L, 6 turrets, 3 Launchers
Fittings: 1140 (+15) PWG, 400 CPU
Defense (shields / armor / hull) : 4500 (+250) / 4500 / 3500
Capacitor (amount / recharge rate / average cap per second): 2300 (+50) / 575s (-17) / 4 (+0.2)
Mobility (max velocity / agility / mass / align time): 180 (+15) / 0.67 (-0.034) / 12,800,000 / 11.89s (-0.6s)
Drones (bandwidth / bay): 40 (+10) / 40 (+10)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 60km (+10) / 220 / 6
Sensor strength: 16 Ladar
Signature radius: 250
Cargo capacity: 425
- Harbinger Navy Issue
Harbinger Navy Issue:
The Navy Harb is one of the strongest Navy BCs, taking advantage of plentiful midslots and excellent laser tracking. We're adding the projection bonus and mass benefits from the T1 Harb while also pushing its speed advantage even further.
Amarr Battlecruiser skill bonuses:
10% bonus to Medium Energy Turret Damage
7.5% bonus Medium Energy Turret tracking speed
Role Bonus:
25% bonus to Medium Energy Turret optimal range and falloff
Can fit Warfare Link modules
Slot layout: 7H, 5M, 6L, 6 turrets
Fittings: 1495 PWG, 410 CPU
Defense (shields / armor / hull) : 4500 / 7875 (+375) / 6750
Capacitor (amount / recharge rate / average cap per second): 3500 (+375) / 875s (+53) / 4 (+0.2)
Mobility (max velocity / agility / mass / align time): 175 (+25) / 0.52 (-0.17) / 15,500,000 (+1,700,000) / 11.17s (-2.03s)
Drones (bandwidth / bay): 50 / 75 (+25)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km (+15) / 210 / 7 (+1)
Sensor strength: 21 Radar
Signature radius: 270
Cargo capacity: 375
- Drake Navy Issue
Drake Navy Issue:
The Navy Drake is getting a changed skill bonus, with the previous missile velocity bonus leaving to make room for the shield resistance bonus enjoyed by the T1 Drake. Extra powergrid and drones open up a lot of new options for this ship, and it's gaining some of the biggest mobility bonuses (making it the most agile of the Navy BCs).
Caldari Battlecruiser skill bonuses:
4% bonus to all Shield Resistances (Was missile velocity)
5% bonus to Heavy Missile and Heavy Assault Missile explosion radius
Role Bonus:
25% bonus to missile velocity
Can fit Warfare Link modules
Slot layout: 8H, 6M, 4L, 8 Launchers
Fittings: 950 (+50) PWG, 550 CPU
Defense (shields / armor / hull) : 8250 (+375) / 4875 / 5625
Capacitor (amount / recharge rate / average cap per second): 2500 / 625s (-32.9) / 4 (+0.2)
Mobility (max velocity / agility / mass / align time): 180 (+30) / 0.53 (-0.11) / 13,500,000 (+171,000) / 9.92s (-1.91s)
Drones (bandwidth / bay): 50 (+25) / 75 (+50)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 70km (+10) / 195 / 8
Sensor strength: 23 Gravimetric
Signature radius: 295
Cargo capacity: 450
- Brutix Navy Issue
Brutix Navy Issue:
The already-strong Navy Brutix doesn't need as much help as many other ships in the class, but it will benefit greatly from the projection role bonus, increased hull HP and improved mobility.
Gallente Battlecruiser skill bonuses:
10% bonus to Medium Hybrid Turret damage
7.5% bonus to Medium Hybrid Turret tracking speed
Role Bonus:
25% bonus to Medium Hybrid Turret optimal range and falloff
Can fit Warfare Link modules
Slot layout: 7H, 4M, 7L, 6 turrets
Fittings: 1235 PWG, 455 CPU
Defense (shields / armor / hull) : 5250 / 6750 / 7500 (+375)
Capacitor (amount / recharge rate / average cap per second): 3100 (+100) / 775s (-14) / 4 (+0.2)
Mobility (max velocity / agility / mass / align time): 165 (+10) / 0.63 (-0.074) / 11,800,000 (-75,000) / 10.31s (-1.28s)
Drones (bandwidth / bay): 50 / 75 (+25)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km (+10) / 200 / 7
Sensor strength: 22 Magnetometric
Signature radius: 305
Cargo capacity: 475
- Hurricane Fleet Issue
Hurricane Fleet Issue:
The Fleet Cane is getting a new set of skill bonuses, the previous double damage bonus replaced with 10% damage and 10% tracking per level. With the addition of extra PG, extra drones, and extra mobility, this ship is receiving some of the most significant buffs of the whole balance pass.
Minmatar Battlecruiser skill bonuses:
10% bonus to Medium Projectile Turret damage (Was 5%)
10% bonus to Medium Projectile Turret tracking speed (Was projectile rate of fire)
Role Bonus:
25% bonus to Medium Projectile Turret optimal range and falloff
Can fit Warfare Link modules
Slot layout: 8H, 4M, 6L, 6 turrets, 3 Launchers
Fittings: 1380 (+30) PWG, 420 CPU
Defense (shields / armor / hull) : 6750 (+375) / 6750 / 5250
Capacitor (amount / recharge rate / average cap per second): 2300 (+50) / 575s (-17) / 4 (+0.2)
Mobility (max velocity / agility / mass / align time): 185 (+20) / 0.61 (-0.094) / 12,800,000 (+300,000) / 10.82s (-1.38s)
Drones (bandwidth / bay): 50 (+20) / 50 (+20)
Targeting (max targeting range / Scan Resolution / Max Locked targets): 65km (+15) / 220 / 6
Sensor strength: 20 Ladar
Signature radius: 250
Cargo capacity: 425
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